In the film world we have had the opportunity to see internationally renowned casinos represented, where their facilities play a fundamental role, even plots that involve online casinos such as VerdeCasino.
Some cinematographic works are inspired by winners in games of chance or players who carry out million-dollar scams, it is no secret that these films perfectly emulate casinos, the ability to add victories or tricks that favor the player are left a little more to fantasy.
In the video game sector, the perspective varies a bit. In the past, it was common to distinguish a video game by the quality of its graphics and its visual aspect, which is markedly different from today's graphics, which tend to look very realistic, but when it comes to transferring these stories to the big screen, it becomes a more complicated task.
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Today we will analyze how realistic games of chance can be, like video games in certain movies.
Adaptation of games on the screen
We have many attempts at video game adaptations, some that have turned out not to be so loved by fans and others that have managed to penetrate the audience. One of the first problems is that directors and writers take certain liberties with respect to the personality and actions of the main and secondary characters.
These changes occur because players, when completing their missions and beating levels, give their personal touch to the sequences of events that are presented. In some video games, the characters have little dialogue, and in a movie today it is impossible to maintain such characteristics.
Another aspect that is difficult to adapt is the acquisition of skills and tools that appear in certain video games, because the purpose of the film is to give life to the characters and transfer that fantasy world to a reality closer to our own.
Several points are evaluated when projecting a game to the big screen: will a story be developed? Will the characters' lives be explored in depth? Will it focus only on action? The decisions made completely change the final result.
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Games that have been adapted to the big screen
We have many examples of video game adaptations to films, and we will take a brief look at two of them, analyzing a little the context of the game and what was projected in theaters.
Let's start with Uncharted, which is a complete saga of games, which began in 2007 and has 13 seats for different devices such as the PC, PS3, PSVITA, PS5, PS4, Android systems and iPhone.
The film project was announced in 2008, but it had to face several obstacles before being released, it had multiple changes of scriptwriters and directors, to the point that it was thought that it would not see the green light.
The film made it clear that it was going to deviate from the games, since it presents Drake Nathan (played by Tom Holland), as a young man in the development stage, showing his first steps that would lead him to be that iconic character in video games.
The film tries to capture the essence of the character and his peculiar humor, for some it succeeded, for others it was simply not to their liking.
Uncharted is a film that has no dead moments, it has action scenes, unexpected twists, it is a mix that works, the chemistry of the characters makes you hooked if you watch it without so many prejudices. Director Fleischer managed to maintain a good narrative thread, for many it was a decent blockbuster, but it did not become unforgettable.
Leaving aside the topic of video games, we move on to an example related to gambling and casinos depicted in the movie “Casino Royale.” Many of the movies of the character “James Bond” are related to gambling scenes, but none like Casino Royale.
The movie takes place in a very luxurious casino, there is a scene where James faces Chiffre in a poker game, where the rest of the players are just filler characters, which can imply that the game is not entirely realistic.
The game takes place and a pot of 14 million USD is reached, in what would be a private table of four players, where everyone apparently has a winning hand, a fact that is statistically unlikely, but for entertainment purposes within the movie it works.
These are permissions that are taken when developing a movie in order to increase the suspense, we see how in these two examples it is difficult to transfer these games to a 100% realistic environment.